vtk_add_test_tcl(
  ImageActor.tcl
  PickerWithLocator.tcl
  PolyDataMapperAllPolygons.tcl
  PolyDataMapperAllWireframe.tcl
  SurfacePickerWithTexture.tcl
  TestCameraInterpolator.tcl
  TestOpacity2.tcl
  TexturedSphere.tcl
  cells.tcl
  cowHair2.tcl
  cowHair.tcl
  rendererSource.tcl
  rotations.tcl

  assembly.tcl
  CamBlur.tcl
  ImageActorStressed.tcl
  ScalarBar.tcl
  TestLeaderActor2D.tcl
  TestOnePoint.tcl
  TestWindowToImageTransparency.tcl
  pickCells.tcl
  propAssembly.tcl

  NoLightGeneration.tcl
  TestRotate.tcl
  TestTransformCoordinateSystems.tcl
  TestTransformInterpolator.tcl
  TransformConcatenation.tcl
  TransformCoverage.tcl
  TransformImageData.tcl
  TransformPolyData.tcl
  stereoDresdenMace.tcl
  )

if(NOT VTK_RENDERING_BACKEND STREQUAL "OpenGL2")
vtk_add_test_tcl(
  # pass triangle cell scalars into a strip as field data
  # have the renderer render the triangle strip using the
  # original triangle cell data (now stored in field data)
  # for the opengl2 backend we are not supporting this
  # as strips are not recommended and this is an odd case
  # of trying to get higher performance from strips but yet
  # still trying to make them render as individual triangles
  # for opengl2 just skip the stripper and the result will
  # be what you want
  TestTriangleStripCellColor.tcl
)
endif()
