Tech
    name = "SHP_FIGHTERS_1"
    description = "SHP_FIGHTERS_1_DESC"
    short_description = "SHIP_WEAPON_UNLOCK_SHORT_DESC"
    category = "SHIP_WEAPONS_CATEGORY"
    researchcost = 6 * [[TECH_COST_MULTIPLIER]]
    researchturns = 3
    tags = [ "PEDIA_FIGHTER_TECHS" ]
    prerequisites = "SHP_ROOT_AGGRESSION"
    unlock = [
        Item type = ShipPart name = "FT_BAY_1"
        Item type = ShipPart name = "FT_HANGAR_1"
        Item type = ShipPart name = "FT_HANGAR_2"
        Item type = ShipPart name = "FT_HANGAR_3"
    ]
    graphic = "icons/ship_parts/fighter05.png"

Tech
    name = "SHP_FIGHTERS_2"
    description = "SHP_FIGHTERS_2_DESC"
    short_description = "SHIP_WEAPON_IMPROVE_SHORT_DESC"
    category = "SHIP_WEAPONS_CATEGORY"
    researchcost = 20 * [[TECH_COST_MULTIPLIER]]
    researchturns = 2
    tags = [ "PEDIA_FIGHTER_TECHS" ]
    prerequisites = [
        "SHP_WEAPON_2_1"
        "SHP_FIGHTERS_1"
            ]
    effectsgroups =
        EffectsGroup
            scope = And [
                Ship
                OwnedBy empire = Source.Owner
                Or [
                    DesignHasPart  name = "FT_HANGAR_1"
                    DesignHasPart  name = "FT_HANGAR_2"
                    DesignHasPart  name = "FT_HANGAR_3"
                ]
            ]
            accountinglabel = "SHP_FIGHTERS_2"
            effects = [
                SetMaxSecondaryStat partname = "FT_HANGAR_1" value = Value + 1
                SetMaxSecondaryStat partname = "FT_HANGAR_2" value = Value + 2
                SetMaxSecondaryStat partname = "FT_HANGAR_3" value = Value + 3
                ]
    graphic = "icons/ship_parts/fighter05.png"

Tech
    name = "SHP_FIGHTERS_3"
    description = "SHP_FIGHTERS_3_DESC"
    short_description = "SHIP_WEAPON_IMPROVE_SHORT_DESC"
    category = "SHIP_WEAPONS_CATEGORY"
    researchcost = 100 * [[TECH_COST_MULTIPLIER]]
    researchturns = 2
    tags = [ "PEDIA_FIGHTER_TECHS" ]
    prerequisites = [
        "SHP_WEAPON_3_1"
        "SHP_FIGHTERS_2"
        ]
    effectsgroups =
        EffectsGroup
            scope = And [
                Ship
                OwnedBy empire = Source.Owner
                Or [
                    DesignHasPart  name = "FT_HANGAR_1"
                    DesignHasPart  name = "FT_HANGAR_2"
                    DesignHasPart  name = "FT_HANGAR_3"
                ]
            ]
            accountinglabel = "SHP_FIGHTERS_3"
            effects = [
                SetMaxSecondaryStat partname = "FT_HANGAR_1" value = Value + 1
                SetMaxSecondaryStat partname = "FT_HANGAR_2" value = Value + 3
                SetMaxSecondaryStat partname = "FT_HANGAR_3" value = Value + 4
                ]
    graphic = "icons/ship_parts/fighter05.png"

Tech
    name = "SHP_FIGHTERS_4"
    description = "SHP_FIGHTERS_4_DESC"
    short_description = "SHIP_WEAPON_IMPROVE_SHORT_DESC"
    category = "SHIP_WEAPONS_CATEGORY"
    researchcost = 500 * [[TECH_COST_MULTIPLIER]]
    researchturns = 3
    tags = [ "PEDIA_FIGHTER_TECHS" ]
    prerequisites = [
        "SHP_WEAPON_4_1"
        "SHP_FIGHTERS_3"
            ]
    effectsgroups =
        EffectsGroup
            scope = And [
                Ship
                OwnedBy empire = Source.Owner
                Or [
                    DesignHasPart  name = "FT_HANGAR_1"
                    DesignHasPart  name = "FT_HANGAR_2"
                    DesignHasPart  name = "FT_HANGAR_3"
                ]
            ]
            accountinglabel = "SHP_FIGHTERS_3"
            effects = [
                SetMaxSecondaryStat partname = "FT_HANGAR_1" value = Value + 1
                SetMaxSecondaryStat partname = "FT_HANGAR_2" value = Value + 5
                SetMaxSecondaryStat partname = "FT_HANGAR_3" value = Value + 7
                ]
    graphic = "icons/ship_parts/fighter05.png"

#include "/scripting/common/base_prod.macros"
