Qt Quick 3D - Custom Instanced Rendering
VARYING vec4 vCustomData;
VARYING vec3 vGlobalPosition;
void MAIN()
{
METALNESS = 0.0;
ROUGHNESS = 1.0;
FRESNEL_POWER = 5.0;
float c;
if (vCustomData.x > 0)
c = 1.0 - (1.0 + sin(sqrt(vGlobalPosition.x*vGlobalPosition.x + vGlobalPosition.z*vGlobalPosition.z) - uTime/200.0)) * 0.2;
else
c = 1.0 - 0.25 * (UV0.x*UV0.x + UV0.y*UV0.y);
BASE_COLOR = vec4(c, c, c, 1.0);
}