Qt Quick 3D - Custom Shaders Example
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
VARYING vec3 pos;
VARYING vec2 coord;
void MAIN()
{
pos = VERTEX;
pos.x += sin(time * 4.0 + pos.y) * amplitude;
coord = UV0;
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(pos, 1.0);
}