FrostedGlassSinglePassMaterial QML Type
Frosted Glass single-pass material. More...
| Import Statement: | import QtQuick3D.Materials . |
Detailed Description

The frosted glass single-pass material has the following properties:
| Property Name | Property Type | Description |
|---|---|---|
| roughness | real | Roughness of the material. Range is [0, 1], with 0 being totally reflective. Default is 0. |
| blur_size | real | Amount of blurring behind the glass. Range is [0, 50]. Default is 8.0. |
| uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is true. |
| uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is false. |
| uFresnelPower | real | Fresnel power of the material. Default is 1.0. |
| reflectivity_amount | real | Reflectivity of the material. Range is [0, 1], with 1 being totally reflective. Default is 1. |
| glass_ior | real | Index of refraction for the material. Sensible range for different types of glass is [1.4, 2.1]. Default is 1.5. |
| bumpScale | real | Scale of the bump bands. Range is [0, 5]. Default is 0.5. |
| noiseScale | real | Scale of the noise. Range is [0, 40]. Default is 2.0. |
| bumpBands | int | Number of the bump bands. Range is [0, 10]. Default is 1. |
| noiseCoords | vector3d | Noise coordinates. Default is Qt.vector3d(1, 1, 1). |
| bumpCoords | vector3d | Bump coordinates of the refraction. Default is Qt.vector3d(1, 1, 1). |
| glass_color | vector3d | Base color of the material. Default is Qt.vector3d(0.9, 0.9, 0.9). |
| uEnvironmentTexture | TextureInput | The environment texture map. Enabled when uEnvironmentMappingEnabled is true. Default is a Texture with source "maps/spherical_checker.png". |
| uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when uShadowMappingEnabled is true. Default is a Texture with source "maps/shadow.png". |
| randomGradient1D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient1D.png". |
| randomGradient2D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png". |
| randomGradient3D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png". |
| randomGradient4D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source "maps/randomGradient4D.png". |