EMAIL: norbert-werner.kern@t-online.de NAME: Norbert Kern TOPIC: Music COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: outpour COUNTRY: Germany WEBPAGE: not yet RENDERER USED: Pov-Ray v3.5 TOOLS USED: Xfrog, Poser, Poseray, Photoshop RENDER TIME: main render parse 12 min trace 110 h (4096*2304 AA 0.3) peak memory 1.3 GB (reused radiosity data from a former 2048*1152 AA 0.3 render) HARDWARE USED: 3.06 GHz P4 / 2 GB RAM IMAGE DESCRIPTION: What are visual equivalents to sounds? Flowers and birds came to my mind. Directly afterwards the rest of the scene arised intuitively - like a dream. So in this slightly surreal scene flowers and a peacock flow out of a violin left back on a park path. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All trees and plants are modeled with Xfrog (http://www.xfrogdownloads.com/). Woman and peacock are DAZ models (http://www.daz3d.com/shop.php?op=itemdetails&item=1234&cat=) (http://www.daz3d.com/shop.php?op=itemdetails&item=1068). Violin is an old mesh from the net - don't know from where anymore. Starting point was a demo scene of Gilles Tran (http://www.oyonale.com/ressources/english/xfrog3.htm). The path function was also used to control planting of grass, trees and shrubs. The flowers are planted with my own method from the camera point of view (http://news.povray.org/povray.binaries.images/thread /%3C43236855@news.povray.org%3E/?ttop=218917&toff=50). The trunk nearest to camera was substituted by an imagemap dependent isosurface to prevent a flat frontier of light to shadow. The code is based on Gena Obukhov's work (http://propro.ru/go/Wshop/objects/objects.html). Rendering history is a bit complicated. First I rendered the scene with 2048*1152 pixels and saved radiosity data. Then 14 days were left and I rendered a 4096*2304 pixels version reusing these radiosity data. This rendering was faster than the first and I used the remaining time for rerendering the blotchy iower path part with better radiosity settings. The zip file includes an image to demonstrate the difference. Then a last povray render was used for integrating the partial render with the help of a smudged mask, some color correction and resizing. The pov file is renderable, but uses cylinders instead of the meshes. They aren't included in the zip because of their size (size of complete source is about 143 MB zipped). If anybody wants it, feel free to contact me.