EMAIL: hildurka@simnet.is NAME:Hildur Kolbrun Andresdottir TOPIC: Frozen Moment COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: One drop of water, rarely comes alone COUNTRY: Iceland WEBPAGE: Not given RENDERER USED: Povray 3.5 TOOLS USED: Moray 3.3 beta, Photoshop 7 RENDER TIME: aprox. 8 hours 30 minutes HARDWARE USED: AMD Athlon 1200 mHz, 256 mb RAM IMAGE DESCRIPTION: Every time I thought about the subject "Frozen Moment" I came to think about water. Water is widely used to symbolize time and the word "frozen" originally describes water in still movement. So here it is: a single drop of water (or a single moment), frozen in time, still adding to those who came before it. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I´m fairly new to raytracing and this is the first time I submit to a competition like this one. I created all the objects for the scene from scratch. Many are simple primitives, the more complex are made with CSG union/difference. (the teaset, the faucet, the sink etc.) There are a couple of rotat sweeps ( the apples and the glass) and a single heightfield for the drops at the bottom of the sink. I created all textures, using Pov example files as a reference in some cases. Most of the textures are highly shiny and reflective, using normals on tabletop to create surface distinctive from the stainless steel of the teaset. To the icecubes I added a combination of normals and caustics to get more rough and wet feel but still shiny and reflective. I kept the lighting as simple as possible, simulating the sun by using a single strong pointlight to show up in reflections and a faint spotlight to enhance the shiny feel of the sink. Radiosity was set low to maintain the sharp contrast of sunlight.