EMAIL: peter@table76.demon.co.uk NAME: Peter Murray TOPIC: Great Engineering Achievements COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: After years in the deserted factory WEBPAGE: http://www.table76.demon.co.uk/POV/ COUNTRY: England RENDERER USED: POV-Ray 3.0 Macintosh 68K TOOLS USED: An old teddy bear, a tape measure, lots of paper and pencil, DeskDraw, Adobe Photoshop. RENDER TIME: 6 hours 41 minutes 27.0 seconds (24087 seconds) HARDWARE USED: Apple Macintosh Centris 650 IMAGE DESCRIPTION: Teddy bears play in a long-deserted factory. The Industrial Revolution led to the construction of massive factories. These were refined over the years, decades and even centuries, but fell victim to the availability of cheaper labour in more-recently developed countries. Now many lie derelict and unsafe. But if you're not quite living, safety matters less, and they're merely places nobody comes near, which have their own attractions for those with playful minds. This factory used to make soft toys, but most of the equipment has been removed, leaving just things like the enormous conveyor belts, which are too big to be worth dismantling and removing. Some of the reject toys have turned feral, and are playing around on what's left. Ok, so it's teddy bears again :-) . If I don't put teddy bears in, I come close to last; it's been empirically demonstrated! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I thought of various different ideas, eight of which made it onto my shortlist. I decided to go for the most cynical, the one which showed an engineering achievement (big factories) long after its heyday. A bear would have managed to show up, whatever I did :-) . Unlike the Arts and Entertainment round, I didn't spend much time on the setting, only to zoom in so closely you couldn't see much of it. The conveyor belt has less detail than on my pencil sketches, as you can't see the ends of the belt anyway. The sketches also showed windows high up in the walls, but the camera angle put those out of the picture too, so they were just simulated by positioning light sources where the windows were going to be. The textures use the Metal finish from textures.v2, and use the basic Rust texture as the last element in a layered texture. I didn't quite finish working out my revised teddy bear; the head was almost done, but the body used here is an earlier draft, intended to be used in the previous round's entry. The include files used for these bears aren't as flexible as I'm hoping to achieve with the revised one. Deskdraw was used to make the imagemap used for the bears' muzzle features, although the result is hardly visible in the final picture. For the first time, the text information was made a part of my image using text{} instead of being added in Photoshop. It was meant to have been engraved on the plate, instead of being embossed, but that sent my test rendering times up so high I changed my mind. Photoshop was used to convert from PICT to JPEG format. The zip file includes the imagemap, and the include file for one of the bears. The other two differ only slightly anyway, mainly in the texture used.