EMAIL: bobfranke@halcyon.com NAME: Bob Franke TOPIC: Arts & Enterainment COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Show Time COUNTRY: USA WEBPAGE: http://www.halcyon.com/wordsltd/pov/pov.htm RENDERER USED: Povray 3.02 TOOLS USED: Povray 3.02, Poser 2, Fractint, Keith Rule's Wcvt2pov, Paul Dawson's ptd_tree include file and PhotoStyler for the copyright note. RENDER TIME: 9 hours 11 minutes HARDWARE USED: Pentium-133 w/ 48 Mb ram IMAGE DESCRIPTION: This scene shows the opening night of the first Ray Tracing Animation Festival. The box office has just opened. Because Ray Tracing is unknown to the general public, the crowd is not overwhelming. Opening night reviews will no doubt awaken the public to the great talent of the artists and both ticket booths will be used the next night. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: For the most part, simple constructive solid geometry was used. The front of the first floor is composed of many individual stone blocks, made with the superellipsoid object. A Fractint plasma cloud was used to make the height field for the texture.The vases, inbreeded in the second level, are lathe objects. The data points for the profile are based on a picture of an antique vase I found on the Internet. The search light is based on a picture of old World War II light that is for rent on the Internet. This is an include file with two light sources, one dim light to illuminate the inside surface and a cylindrical light source for the beam. The car object is the family sedan from the 3D Cafe, at http://www.3dcafe.com. This was a 3D Studio file that I used Keith Rule's Wcvt2pov to convert to POV. I setup the car include file so the body color can be changed. The car windows use a glass texture and still trace black with the max_trace_level set at 30. In a daylight scene light does go through the cars, so a guess they should show up as black in this scene. To save space, this file is not included with my source code. If anyone wants a copy please email me. The trees were created with Paul Dawson's ptd_tree include file. Not much imagination here, I slightly modified one of Paul's excellent examples. The street light is an include file (strlight.inc) with two light sources near the top, one dim point light and a spotlight pointing straight down. The woman, in the ticket booth, was created with Poser 2. To reduce rendering time, all body parts below the waist were removed. I exported the object from Poser 2 as a 3D Studio file and used Wcvt2pov to convert to POV. I found some Poser 2 hair objects on the Internet. The hair was a dxf file that I again used Wcvt2pov to convert. The hair file is gigantic. It has about 55,000 lines of code and almost 11,000 objects. One third of the objects in the scene is the HAIR! Next time I will create my own hair with POV objects. Once again, to save space, the Poser object and the hair are not included. Another problem with Poser is that no individual objects are defined for the eyes, eyebrows and lips. I added some simple objects for the eyes and lips, but they didn't show up in the final rendering. Next time I going to try mapping the Poser2 tif files for the facial features. The sides of the cover over the sidewalk are lit with inward pointing spotlights. This produces an effect that looks like translucent blue plastic with back lighting. The scene is lit with 63 spotlights and 26 point lights. I placed several street lights (many out of view) up and down down the street and then added the building lights. Many of the lights are shadowless and atmospheric effects are only used for the search light. This is my first try with atmospheric effects, and I'm still not sure about what's going on with the lighting. The image in the wall posters is a copy of this image with some text added using Photostyler. So we have an infinite "picture in a picture." Well, I think I will stop now. If you got this far, thank you for your patience.