EMAIL: hugh.lim@tws.com NAME: Hugh Lim TOPIC: Glass COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Untitled COUNTRY: United States WEBPAGE: still under construction. RENDERER USED: POV-Ray.68k.NoFPU v3.0 TOOLS USED: tools? what tools? :) RENDER TIME: dunno... but, probably took a long time... :) HARDWARE USED: Macintosh 68030/25MHz w/o FPU w/ 4MB of RAM Sparc or P166 for the final render??? IMAGE DESCRIPTION: "A picture is worth the thousand words" - Try making up a title. I couldn't come up with anything. :) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I would like to appreciate Jasper who rendered my picture for me. *note: I submitted the picture without checking the final rendering to see if anything was wrong, so there may be some things that doesn't look quite right. I have a slow computer(as you can see in the 'Hardware Used') and I'm asking someone to render and upload it for me, so... This is about the third rendering I've don't so far(this could be considered my first/second serious drawing), so any kind of comment would be extremly appreciated. I have absolutely no complaints about POV so far. It's an wonderful program... :) Well, anyway, I'm just getting used to all the commands and, on this round, I concentrated on creating objects, as opposed to, on previous rounds, I did on manipulating textures. This scene is composed of about 2500 spheres/cylinders/boxes But, the source code is only about 30K in size including the targa file for height_field (Amazing, isn't it? :) -Background I used simple bozo texture for the sky, light gray fog for the fog, and a simple height_field generated using wrinkles. For the raindrop, I used #while loop and rand() to scatter few hundred glass/water textured cylinders. -Logs It's a cylinder with lots of boxes around it. I used, for the texture, Wood12A included in the POV package, btw. -Table Just a couple of boxes with cylinder/sphere for the round edge. *note: I was going to use superellipsoid, but I can't seem to make it work for some reason. I used a following statement: superellipsoid{ 0.2, 0.2 }. Anyone know why? -Vase This probably took the longest time(especially since I didn't know that merge takes much longer time than union when I was testing for its shape :) It's a rather simple vase considering that it only takes about 20 lines, but it generates approx. 1000~1500 spheres/cylinders depending on its smoothness. -Camera&Lighting Took quite a while to position the camera, probably as much as producing the vase. Unfortunately, I didn't have time to adjust lighting to my satisfaction(I really wanted to use a spot light for emphasize, but oh well...)