EMAIL: gpig@hol.gr NAME: George Papaioannou TOPIC: Glass COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: George's Workshop COUNTRY: Greece RENDERER USED: POVRAY 3.0 for Windows TOOLS USED: Adobe Photoshop 3.0, Fractal Design Poser, 3DS R3, 3ds2pov utility. RENDER TIME: 16h 35m HARDWARE USED: P150 MHz / 32MB EDO, a hand-held gray-scale scanner. IMAGE DESCRIPTION: This image depicts the interior of a glassware shop, "George's Workshop". It is supposed to be a little traditional. In fact, apart from the usual stuff found in such a shop, one can find lenses, mirrors as well as glassware used in chemistry. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: As you can see there is heavy texture mapping everywhere. I also used enough caustics, especially for those object that could create interesting light patterns. One good example is the visible lantern on the right. In some cases iridescence came in handy too. I used the picture of a carpet from a decoration magazine for the pattern of the mat under the desk. As the image was gray-scale, I had to colorize it by myself. The paperwork on the desk is also scanned material ( actually, they are some old queuing theory exercises in MS Word ). The mirror on the wall has the picture of girl painted on it. Yes, you 've guessed it ! This is also a scanned image with level reduction and filtering. For the broken mirror effect, the "crackle" texture mapping function was used. The frame of this mirror ( on the floor ) is a height field using an image created by hand in Photoshop. A height field was also used for the broom, along with the appropriate filtering. The human models for the glass statues were created with Poser and transferred to a POVray include file using 3DS and 3ds2pov. Apart from these models, everything else was made with CSG. No objects were imported from other files. For the sign on the wall, instead of using the font object for the engraved letters, I preferred to make a height field, because I found out it is a lot faster to render.