EMAIL: whytea@topaz.cqu.edu.au NAME: Andrew Whyte TOPIC: Glass COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Chemistry 101 COUNTRY: Australia RENDERER USED: 3DStudio rel 4 TOOLS USED: RENDER TIME: 10min HARDWARE USED: Pentium-150, 32m Ram IMAGE DESCRIPTION: I just couldn't think of anything better for Glass than Chemistry it just poped straight in my head. This was a great way to learn how to use 3DS. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Each Glass object was created by scaling the object along its path in the lofter. This made it relativly easy to create the inner surface simply by scaling down the original 2d object and regenerating the object. The Liquid was difficult to get looking reasonable, and I'm still not real happy with it, but basically its just a smaller version of the object chopped off, and placed inside the object. The Glass textures are modifications on the default Glass that 3DS comes with. The lights where a pain, there are about 5 lights but only 1 effects the table. This is because for some unknown reason to me, 3DS doesn't make shadows properly for an object, so in order to get reflections in the glass in the right spot, and then be able to still see the table, and get the glassware casting shadows, I added extra lights which only effected certain objects. This is of course not an ideal way of doing I'm sure, but it makes the scene look reasonable. I am going to withhold the 3DS file because its 4.5Mb in size and wont compress well enough. it is available on request though.