EMAIL: efry@zeta.org.au NAME: Eric Fry TOPIC: Glass COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: The Royal Chapel COUNTRY: Australia RENDERER USED: Povray 3.00a.Linux.gcc TOOLS USED: I used Paint Shop Pro for the stained glass outline and Photo Styler SE for the air brushing. For the brick texture I used Gallery Effects plug-in to do the cut stone bump map. The stone texture was then finished with Photo Styler. All Povray coding was done by hand. RENDER TIME: 13 Hours, 54 minutes, 36 seconds HARDWARE USED: 486 DX/33 with 8 meg memory IMAGE DESCRIPTION: This scene depicts the Royal Chapel in the castle of Arcania. I have been working with a friend to create a role playing world called Darksbane. Role playing is a hobby of mine and one day we hope to get Darksbane published in some form. The doors to the chapel are open shining light onto the alter. The upper gallery was built for the choir. The window depicts two angels collecting tears from heaven after the death of the goddess Elis. You can view all the Darksbane files at our home page http://www.zeta.org.au/~efry/darksbane.html DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The stained glass window. I created the image map for the window first before writing the code for the room. I used Paint Shop Pro to do the black outline of the window. I designed the window patterns on paper then drew them in using Photo Styler. I used Photo Styler to shade the angels and draw the glass tiles. The window has a 0.9 filter to let the light through. The spiral stair case. This is probably the most interesting object in the source code. It is a CSG object made up of a central cylinder with the stairs been added in a #while loop. The curved railing is the difference between a box and a cylinder then clipped by another cylinder on the outside. The brick texture. I created a brick bump map and a matching material map. I have only used one texture for the stone but there could be a few different textures. I used the Gallery Effects Texturizer plug-in for the bumpy stone texture. I learnt how to do these type of textures from a package called Brick-kit by Douglas K. Otwell Brick-kit contains a tutorial on creating textures with a program called Pic-Lab. The scroll on the lectern. I downloaded this picture from an internet site specializing in medieval parchments. I have unfortunately lost the address to this site. I cropped the picture with Photo Styler and cleaned up the top so it would tile.