EMAIL: tholal@bga.com NAME: Phil Hall TOPIC: Glass COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Bauble COUNTRY: USA WEBPAGE: http://www.realtime.net/~tholal RENDERER USED: POV 3.0 for Windows TOOLS USED: POV 3.0 for Windows RENDER TIME: ~3 hours HARDWARE USED: Pentium-133, 32 megs of RAM IMAGE DESCRIPTION: This is supposed to be a city of glass within a crystal ball. A picture hangs on a nearby wall and through the window you can see that it's a beautiful spring day outside. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All of this was modeled by hand. Most of the glass textures are slightly modified versions of the textures that come with POV. The picture on the wall was taken by a friend of mine. There is a base for the glass city ball but I had to move in too close to the city so you can't see it. I used a dust halo to try to create the ground fog effect but it didn't turn out as well as I had hoped it would. And, as usual, I ran out of time towards the deadline so it's not as detailed as I would like it to be.