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3.7.15 stdinc.inc |
POV-Ray 3.6 for UNIX documentation 3.7.16 strings.inc |
3.7.17 textures.inc |
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This include contains macros for manipulating and generating text strings.
CRGBStr(C, MinLen, Padding) and CRGBFTStr(C, MinLen, Padding)
These macros convert a
color to a string. The format of the output string is "rgb < R, G, B>" or "rgbft < R, G, B, F,
T>", depending on the macro being called.
Parameters:
C = The color to be turned into a string.
MinLen = The minimum length of the individual components, analogous to the second parameter of
str().
Padding = The padding to use for the components, see the third parameter of the str() function for
details.
Str(A). This macro creates a string containing a float with the systems default precision. It is a
shortcut for using the str() function.
Parameters:
A = The float to be converted to a string.
VStr2D(V), VStr(V). These macros create strings containing vectors using POV syntax (<X,Y,Z>)
with the default system precision. VStr2D() works with 2D vectors, VStr() with 3D vectors. They are shortcuts for
using the vstr() function.
Parameters:
V = The vector to be converted to a string.
Vstr2D(V,L,P), Vstr(V,L,P). These macros create strings containing vectors using POV syntax
(<X,Y,Z>) with user specified precision. Vstr2D() works with 2D vectors, Vstr() with 3D vectors. They are
shortcuts for using the vstr() function. The function of L and P is the same as in vstr specified in String
Functions.
Parameters:
V = The vector to be converted to a string.
L = Minimum length of the string and the type of left padding used if the string's representation is
shorter than the minimum.
P = Number of digits after the decimal point."
Triangle_Str(A, B, C) and Smooth_Triangle_Str(A, NA, B, NB, C, NC)
These macros take
vertex and normal information and return a string representing a triangle in POV-Ray syntax. They are mainly useful
for generating mesh files.
Parameters:
A, B, C = Triangle vertex points.
NA, NB, NC = Triangle vertex normals (Smooth_Triangle_Str() only).
Parse_String(String). This macro takes a string, writes it to a file, and then includes that file.
This has the effect of parsing that string: "Parse_String("MyColor")" will be seen by
POV-Ray as "MyColor".
Parameters:
String = The string to be parsed.
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3.7.15 stdinc.inc | 3.7.16 strings.inc | 3.7.17 textures.inc |
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