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(normalization GEOM-ID {each|none|all|keep})noneeachalleach, except when an objeto is changing
(e.g. when its geometry is being changed by an external program).
Then, each tightly fits the bounding box around the
objeto whenever it changes and normalizes accordingly,
while all normalizes the union of all variants of the objeto
and normalizes accordingly.
keepeach or
all normalization apply to the first version of a changing
objeto to bring it in view, then switch to keep.