IComputationStrategy
is responsible for computing anchor
positions based on the anchorage Node
, the anchored Node
, and
respective (strategy-specific) parameters
.IComputationStrategy
.IConnectionInterpolator
is responsible for updating the
Connection
's curve node
(which includes
to properly clip it at the start and end decorations), as well as for
arranging the decorations.InfiniteCanvas
provides a means to render a portion of a
hypothetically infinite canvas, on which arbitrary contents can be placed.InfiniteCanvas
.FXControlAdapter
.Connection
.Connection
, i.e updates its
curve node
to reflect a respective
geometry.IConnectionInterpolator
property.true
if the given Paint
is considered to be
an "advanced" gradient.InfiniteCanvas.clipContentProperty()
.true
in case the anchor is bound to an anchorage
unequal to this connection.true
if the currently assigned
control anchor
for the given index is
bound to an anchorage.true
if the currently assigned
end anchor
is bound to an anchorage.Node
is contained within the visual
hierarchy of the given Parent
.true
if an instance of the given
IComputationStrategy.Parameter
type is optional.InfiniteCanvas.showGridProperty()
.true
if the given Paint
is a "simple"
gradient, i.e. it has exactly 2 stops.true
if the currently assigned
start anchor
is bound to an anchorage.InfiniteCanvas.zoomGridProperty()
.Copyright (c) 2014, 2016 itemis AG and others. All rights reserved.