Macros | |
| #define | wxCONCAT(x1, x2) |
| This macro returns the concatenation of the arguments passed. | |
| #define | wxCONCAT3(x1, x2, x3) |
| #define | wxCONCAT4(x1, x2, x3, x4) |
| #define | wxCONCAT5(x1, x2, x3, x4, x5) |
| #define | wxSTRINGIZE(x) |
Returns the string representation of the given symbol which can be either a literal or a macro (hence the advantage of using this macro instead of the standard preprocessor # operator which doesn't work with macros). | |
| #define | wxSTRINGIZE_T(x) |
| Returns the string representation of the given symbol as either an ASCII or Unicode string, depending on the current build. | |
| #define | __WXFUNCTION__ |
This macro expands to the name of the current function if the compiler supports any of __FUNCTION__, __func__ or equivalent variables or macros or to NULL if none of them is available. | |
| #define __WXFUNCTION__ |
This macro expands to the name of the current function if the compiler supports any of __FUNCTION__, __func__ or equivalent variables or macros or to NULL if none of them is available.
Include file:
#include <wx/cpp.h>
| #define wxCONCAT | ( | x1, | |
| x2 ) |
This macro returns the concatenation of the arguments passed.
Unlike when using the preprocessor operator, the arguments undergo macro expansion before being concatenated.
Include file:
#include <wx/cpp.h>
| #define wxCONCAT3 | ( | x1, | |
| x2, | |||
| x3 ) |
| #define wxCONCAT4 | ( | x1, | |
| x2, | |||
| x3, | |||
| x4 ) |
| #define wxCONCAT5 | ( | x1, | |
| x2, | |||
| x3, | |||
| x4, | |||
| x5 ) |
| #define wxSTRINGIZE | ( | x | ) |
Returns the string representation of the given symbol which can be either a literal or a macro (hence the advantage of using this macro instead of the standard preprocessor # operator which doesn't work with macros).
Notice that this macro always produces a char string, use wxSTRINGIZE_T() to build a wide string Unicode build.
Include file:
#include <wx/cpp.h>
| #define wxSTRINGIZE_T | ( | x | ) |
Returns the string representation of the given symbol as either an ASCII or Unicode string, depending on the current build.
This is the Unicode-friendly equivalent of wxSTRINGIZE().
Include file:
#include <wx/cpp.h>